Spiderman is certainly one of the most appreciated comic books in the world, so it is hardly surprising that the first twofilm adaptations have been a huge success across the globe. Spiderman 3, announced as the blockbuster of the year 2007,arrived in cinemas just a few days ago, and the derivatives already begin to appear in all possible areas and unimaginable.
The video game is not spared by this story, since Activision we released an adaptation of the film. Having already two tests to their credit more or less mixed (especially for the second), we all hoped to wander with the powers of the spider-manwith much more fun and relaxation. Well, it’s not always ecstasy …
A night with Spiderman Back to contents night-with-spiderman Who will be punched in the face? night-with-spiderman A nice bug! No downtime, Spiderman 3 integrates us directly into the action, since here there is no main menu, and we see ourselves immersed in a building about to explode.
This first mission will be the pretext of a tutorial explaining the many features of Spiderman. Jumping, clinging to the wall, powerful and slow blows, quick shots but doing little damage. All you need to expect from a classic action game. Then comes the peculiarities, like a sort of “bullet-time” much less classy than Max Payne, allowing us to slow down time and counterattack by pressing the appropriate button.
Speaking of buttons, one of the novelties in this Spiderman, will be interactive cinematic sequences (or QTE), as a certain Resident Evil 4, where you have to press the buttons on the screen at the right moment. We will come back later to better detail. The combat gauge allows,as for it, to launch a special attack when it is sufficiently filled,
often useful during big scrums. One of the lastspecificities is the “spider” mode, the screen will become black and white for a short time and it will be possible to locate the objects or enemies, colored yellow and red respectively, surrounding you in a radius about fifty meters. Very practical when we are stuck in part of the game.
In the end we are therefore with a panoply of movements and possibilities quite huge on paper, which unfortunately some will become more than optional. New York ! New York ! Back to the summary new-york-new-york A cousin of ET new-york-new-york Always so excited! This first mission passed, followed by the small cut-scene presenting the main protagonists of the film with Peter Parker of course,
but also Mary Jane, Jonah Jameson and the villains including the new green jester, the man of the sands and the long-awaited Venom; here we are finally weaving our canvas in the streets of Manhattan. More than five kilometers long to go, reproduced fairly faithfully overall, with the imperatives of the series.
It will be a joy for ten minutes to discover the specificities of this part of New York. From these first minutes, we realize that there was a little effort on the graphics and especially on the clipping. Certainly there are still some, especially during the catapultings that take us through the city in less than ten seconds,
but during transfers between buildings, this clipping is very inconvenient, especially thanks to a field of vision that limits the sudden appearance of objects on the screen. The animation of Spiderman is successful, at least during the crossings of the city, because it is spoiled during the phases of combat and climbing on the walls.
It is hideous to the point that we feel like we have a game dating back five years, it is not surprising that in a thousandth of a second Spiderman is from the standing position to that of Neo in the first episode of Matrix against the agent. And I’m not talking about modelingsecondary characters.
The game is resource-intensive, poorly optimized with huge frame rate drops during outdoor passages, so it will require new equipment to play properly. The claustrophobic camera Back to contents camera-claustrophobic A small bomb to defuse. camera-claustrophobic Reptile evening in perspective camera-claustrophobic Come back among us!
In the manner of an ATM , missions are scattered throughout the map, and we will have the freedom to choose the one we want to start. More than a dozen scenarios are present, often focusing on a particular enemy like the madman, the lizard man or the scorpion. And yes, the game does not follow the storyline of the film but is complemented with other stories.
The subway talk about it! Its steep stairs, its narrow corridors. A real disaster for the camera. Too capricious and rigid it is impossible to direct it where you want. It’s even worse during fights when several enemies fall on you. We try to find the loophole while pressing the combat keys.
During the climbing phases too, the camera tends to turn around and reverse the control of the gameplay without warning. Not to mention jumps already approximate or fights too rough that boils down to hit the three buttons (weak shot, strong shot, launched canvas) hoping to release a combo.