Fortnite has been available in early access form for quite some time. In September 2017, the Battle Royale mode, a second, free accessible game mode appeared. This is similar to the also the Battle Royale genre associated and extremely successful Playerunknown’s Battlegrounds (PUBG) and received in January 2018 also a large patch. PCGH tests the hardware requirements of the humorous PUBG clone. Before understanding all those fornite hacks you must need to read essential things that you’d need to play this game.
Fortnite has been in development for half an eternity. Developed for Unreal and the Unreal Engine developer Epic began work on the game back in 2011, then still with the Unreal Engine 3. The release should go on in 2013, Fortnite should be the first game with the new Unreal Engine 4. This intent was obviously not implemented as planned.
Fortnite is still in development in 2018 and there are already a lot of other games with the UE4 appeared, including in addition to the elaborately produced Gears of War 4, especially smaller projects. The latter also includes Playerunknown’s Battlegrounds, which has been available since December 21, 2017 in “final version”.
After PUBG first appeared in March 2017, rapidly escalating into phenomenal success and defining the Battle Royale genre, Epic announced a Battle Royale mode for Fortnite in September 2017. It was also decided to publish the game mode as a standalone free-to-play offshoot and also for the PS4 and Xbox One. The latter was bizarre before Playerunknown’s Battlegrounds made that move on Xbox One (which Playstation 4 will follow later) – a point of friction with the PUBG developer.
Fortnite Battle Royale – PUBG with comic graphics?
Playfully, Fortnite Battle Royale is very similar to the obvious PUBG model. The round starts with up to 100 players in a kind of lobby, you can try out some of the readable weapons and items and get familiar with the controls. Then you will be packed in the comic version of an airplane and flown over a sprawling island. You will jump off the parachute and land at the place you are looking for, to stock up on weapons, medipacks and defenses spawning in various buildings as efficiently as possible.
The playing field gets smaller over time, you and the other players have to move closer together. As you play, you are largely free, but win does the one who remains in the end. On top of that, there are also team variants with groups of two or four. The rough game concept resembles PUBG like one egg the other, but in some details Fortnite may be more pear than apple.
The general tone of Fortnite is far less realistic-serious, which of course the optics contribute a lot. But also some design decisions of the Fortnite developers provide for a certain independence. So the movement of the character noticeably different.
You can jump meters high, the running speed is significantly higher, the movements lack the weight or the more realistic inertia of a PUBG, Fortnite is much more arcade action than tactical sneak. Add some sandbox elements from the original Fortnite Save-the-World mode, and you can build barricades, ladders, or rudimentary defenses to hide behind them. Fortnite is therefore quite a bit different than PUBG, which can be considered both positive and negative.
The most striking difference is probably the look and how it presents itself on the screen. Although Fortnite and PUBG are based on the same engine, the two Battle Royale champs could hardly look any different. The dirty-realistic, but also dirty and unimpressive looking PUBG faces Fortnite with a chic colorful comic look.
This is a bit like a mix of World of Warcraft and Team Fortress 2 and can score with a very nice lighting and shading, some interesting, sometimes strong applied effects and quite a lot of variety. Even most textures are handsome and crafted clean, though not overly detailed.
The temporal anti aliasing makes in contrast to PUBG a very good impression, the screenspace reflections and some other effects with temporal component show some minor artifacts, but are cleverly used and are visually convincing. The overall performance is also significantly better, although Fortnite with very high graphics settings places very high demands on the graphics card.
Fortnite Battle Royale – graphics card benchmarks
Benchmarks in Fortnite are a bit difficult, similar to PUBG. The high degree of randomness and, due to the large number of other players also considerable chaos factor make measurements a test of patience. In Fortnite, adding to the difficulty that can change with the changing lighting during the game performance. During the early morning and evening hours, a volumetric fog comes on, which has a slightly negative impact on performance. Therefore, not only do we have to get to the right place for our benchmarks, we also have to set the correct time of day.
For our measurements, we have chosen the “Wailing Woods” in the northeast of the map, here the load is relatively high, also protect the trees our pacifist benchmark main character from annoying sniper. The load is again higher in some of the built-up areas, especially in the case of the “Tilted Towers”, where we noticed quite steeply falling frame rates. However, due to the high volume of players, it was hardly possible to make any meaningful measurements here, so our choice fell on the “Wailing Woods”.
Fortnite has amazing graphics card requirements, especially those of AMD. The game prefers Nvidia’s Geforce chips: The Geforce GTX 1060 6GB in Full HD is almost 30 percent faster than the Radeon RX 580 8GB, though these two cards are usually close together – even in the UE4-based PUBG separate GTX 1060 and RX 580 just under ten percent.
Apart from that, the graphics load is generally very high. This goes according to our estimation largely on the shadow representation and some effects back, already on high instead of “epic” details, the performance shoots strong in the air (see image comparison), without having to accept optically larger cuts. Only from the middle details on effects are disabled until they disappear on low details practically completely.
The frame rate shoots up, so Fortnite should run well on even weaker respectively older GPUs than the tested RX 560 and GTX 1050 Ti. Memory usage is around 3 in Full HD, 3.5 in WQHD and 4.6 in Ultra HD – 4GiB graphics cards are on the safe side. The processor and its load is apparently much less problematic than in PUBG, where we would have to use a much more thorough analysis for further statements on the processor load, as our previous measurements allow us.
The graphics card testing methodology of the PCGH
Based on reader feedback, PC Games hardware for game benchmarks has not used reference graphics cards with standard clock rates for several years. They are replaced by vendor designs, including factory overclocking, as used by much of our community. These are typical models, although “typical” is not that easy to define. The selection depends not only on which graphics cards are still present in the PCGH test lab, but also on whether they are representative of the respective model: We use, if possible, neither overclocked, due to overheating throttling or enormously fast manufacturer designs, but “rational versions” as we usually recommend in the PCGH graphics card tests. Please note that we can not test all models on the market, but must limit ourselves to a selection.
We also reserve the right to exchange individual manufacturer cards used here in other tests, for example, when they have to leave the test lab. Each graphics card is subjected to a warm-up period before the benchmark runs, during which the core clock (boost) is limited to a certain one Model to model different level lowers. In this way, we avoid unrealistic high values: A just taken off the shelf graphics card, still cold from doing nothing, boosts higher than normal operation after some time under load. You will find the average, automatically set GPU clock frequency in the test of the respective cards in the benchmarks.
The actual frequency is important and can not be overstated given the large potential differences, because “GTX 1080 Ti” is not “GTX 1080 Ti”, to name just one example – depending on the manufacturer’s design may be ten percent difference in between. Therefore, ask for measurements on the internet that are published without any time signature. Opposite are a few graphics cards, of which no overclocked versions exist. The most prominent is AMD’s Radeon R9 Fury X, which we test as a reference design – if there were OC versions, one would be involved in the benchmarks.
Fortnite Battle Royale runs well and smoothly on AMD graphics cards, despite the fairly high graphics load and fairly clear Nvidia preference, and is less likely to struggle with hefty hangers, slowdowns, and small stocks than PUBG. But there are also some similarities, including the sometimes violent jerks in the parachute jump or dropouts in net code, rubber banding and an obviously low tick rate.
So Epic should also screw something on the performance, the ultra-detail level seems measured to the (quite chic) optics as something too power hungry. Also, the performance of the AMD GPUs is somewhat unsatisfactory and should be addressed again. On the positive side, Fortnite Battle Royale is generally quite clean and round, and the graphics settings allow for broad scalability, so playing with weaker hardware is possible.
ok… enough details about it, let’s move to some real working hacks for Fortnite.
Most Working Fortnite Hacks and Secret Tricks for XBox, PS4, PC, Mobile