The game is divided into two parts: the solo part, and the multi-player part. It is on this second part that we will linger, the first not being really interesting. As we no longer present this series, let’s go straight to the changes made since Call of Duty: Black Ops. This version of Call Of Duty is happening in the near future.
This allowed the developers to have a little fun with the toys available in the game. We have for example the Guardian. It is a portable microwave transmitter that can be used to secure an area. Whoever walks in his bundle will fall unconscious, or be fried. We can also note the presence of a four-propeller drone equipped with a machine gun.
There is also the turret, but in a much more aggressive version. To avenge all these devices more treacherous than the other, players can walk around with EMP grenades and hacking kits. These will take control of an enemy device. All of this is part of Call of Duty’s new equipment system: Black Ops 2.
Each soldier class has ten points to spend on weapons, props, grenades and skills. You can spend them as you see fit. For example, you can decide to play with a lot of grenades, or to cover your main weapon with accessories. There is however a rule that requires you to have at least one point in each category, but it is possible to work around it.
It’s up to you to discover how! This point system is very flexible. For example, it is possible to move with only a pistol, but a lot of skills, which can for example allow you to move faster to gain support points. Another class focuses solely on the destruction, piracy, and deactivation of enemy support material.
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